// Deck file for Magic Workstation (http://www.magicworkstation.com)
// NAME: Gerrard_Strands Of Rhinos
// COMMENT: In a standard game of Magic, you see eight or nine
// COMMENT: cards from your deck by your second turn. With
// COMMENT: Gerrard in play,you will only see seven in that
// COMMENT: same time span. If you can survive to that point,
// COMMENT: however, you will then promptly gain card advantage
// COMMENT: because you'll be drawing two cards per turn.
// COMMENT: Also, any discarding that Gerrard's -4 hand size
// COMMENT: inflicts on you isn't so bad since Weatherlight and
// COMMENT: Tempestintroduced a variety of ways to reuse spells
// COMMENT: or use your graveyard to power other effects.
// COMMENT: 
// COMMENT: With such a small hand size, you will have
// COMMENT: ample opportunity to discard, and this deck uses
// COMMENT: that as one of its major strengths. The idea is to
// COMMENT: discard big tramplers and bring them back later
// COMMENT: with no summoning sickness, for big damage.
// COMMENT: 
// COMMENT: Corpse Dance from Tempest,for example, is useful
// COMMENT: for many combinations. It is not out of the question
// COMMENT: for this deck to deal upwards of 40 damage by
// COMMENT: turn five. Corpse Dance your Colossus into play,
// COMMENT: attack with it, and then sacrifice it to Goblin Bombardment.
// COMMENT: This not only adds an extra point of
// COMMENT: damage, but sacking your big bruiser sends it
// COMMENT: immediately to the graveyard, so Corpse Dance's
// COMMENT: side effect of removing the creature from the game
// COMMENT: at the end of the turn never has a chance to kick
// COMMENT: in...which means you can Corpse Dance it again
// COMMENT: and repeat the process turn after turn after turn.
// AUTHOR: Bog Wraith

// Lands
    2 [5E] City of Brass
    2 [5E] Mountain (4)
    2 [5E] Mountain (1)
    2 [5E] Mountain (3)
    2 [5E] Mountain (2)
    4 [5E] Sulfurous Springs
    2 [5E] Swamp (4)
    2 [5E] Swamp (2)
    2 [5E] Swamp (1)
    2 [5E] Swamp (3)
    2 [VI] Undiscovered Paradise

// Creatures
    4 [5E] Colossus of Sardia
    3 [MI] Crash of Rhinos
    4 [WL] Hidden Horror
    4 [TE] Rootbreaker Wurm
    1 [MI] Spirit of the Night

// Spells
    1 [TE] Abandon Hope
    2 [WL] Buried Alive
    4 [TE] Corpse Dance
    3 [WL] Firestorm
    1 [TE] Goblin Bombardment
    4 [5E] Incinerate
    2 [5E] Nevinyrral's Disk
    4 [MI] Shallow Grave
    2 [WL] Strands of Night
    4 [TE] Lotus Petal
    1 [VG] Gerrard

// Sideboard
SB: 2 [TE] Boil
SB: 4 [TE] Dread of Night
SB: 1 [TE] Havoc
SB: 4 [TE] Perish
SB: 4 [5E] Pyroblast
